I help product teams turn complex problems into interfaces people actually want to use. Based in San Francisco, open to remote.
Five projects from the past three years
I started out as a graphic designer, moved into UX research at 26, and eventually found my footing where interaction design meets engineering reality. That path gives me a somewhat unusual advantage: I care about aesthetics and I understand the constraints.
These days I'm most interested in early-stage product work, where decisions are still open and the design has real leverage. I've shipped products used by teams at Stripe, Figma, and Linear.
Stakeholder interviews, competitive mapping, and enough research to know which questions actually matter before touching Figma.
Rough concept work across 6-8 directions. I present the least-obvious options first. Decision criteria made explicit before the vote.
Component-level design files with annotation, token specs, and edge-case coverage. Handoff is a conversation, not a dump.
Define success metrics before launch. Then stay in the data for the first 30 days. Design isn't done at handoff.