Product Designer

Maya
Chen

Designing systems that feel effortless
for the people who rely on them most.

6 Years Experience San Francisco, CA mayachen.design
24 Products shipped
4.2M Users reached
Avg. retention lift
About

I turn messy
systems into
clear journeys.

I'm a product designer with roots in cognitive science and a decade of building at the intersection of research, systems thinking, and high-craft UI. I've shipped at startups, scale-ups, and a Fortune 50 — always with the same goal: make complexity invisible so people can do the thing they actually came to do.

What I bring
Research-Led Design I start with user interviews, jobs-to-be-done mapping, and contextual inquiry — not wireframes.
Systems Thinker Every component I design fits a living design system — built for the team that inherits it.
Impact-Oriented I track retention, task success, and NPS — design is a means to a measurable outcome.
Cross-Functional Partner Fluent in engineering constraints, business trade-offs, and how to bridge both in a design crit.
Project 01 / Fintech

Compass — Onboarding Redesign

The Problem
37 steps to open an account nobody finished

Compass, a B2C investment app, was losing 68% of new users before they ever funded an account. The onboarding form had ballooned to 37 discrete screens — KYC, risk questionnaire, ID verification — each designed by a different team, with no shared logic or pacing.

Fintech Onboarding B2C
My Role
Lead Product Designer — 0→1 redesign

Owned the full redesign: 8 weeks of discovery (contextual interviews, funnel analysis, competitor teardowns), 3 rounds of prototype testing with 60 participants, and final design specs handed off to 2 squads. Worked daily with compliance legal to preserve KYC integrity while collapsing the step count.

Research Prototyping Design Systems
Impact
+41% Completion rate (37→22 screens)
−53% Drop-off at ID verification step
$3.1M Additional AUM in first 90 days post-launch
Project 02 / B2B SaaS

Relay — Analytics Dashboard for Ops Teams

The Problem
Ops managers spent 40 min/day copy-pasting between 5 tools

Relay's enterprise customers (logistics and fulfillment companies) were using the product's data but extracting it manually into spreadsheets to run their shift reports. The existing dashboard was built by engineers as an internal debugging tool — not for decision-making at speed under pressure.

B2B SaaS Data Viz Enterprise
My Role
Senior Designer — discovery to v2 shipping

Led a 3-week contextual inquiry with 12 operations managers across 4 enterprise accounts (on-site, warehouse floor visits included). Synthesized 18 hours of field recordings into a unified mental model. Designed a configurable widget-based dashboard with saved views and one-click shift-report export. Ran 4 usability tests per prototype iteration.

Field Research Configurable UI Figma
Impact
−38 min Daily time saved per ops manager
+29% DAU among enterprise tier (6-month post-launch)
4.7 / 5 NPS score in enterprise satisfaction survey
Project 03 / Health Tech

Meadow — Mental Health Companion App

The Problem
Users opened the app in crisis — and found a to-do list

Meadow's CBT-based journaling app had strong Week 1 activation but catastrophic churn by Week 4. Exit survey data revealed a recurring theme: people came to the app in distress and found a checklist of exercises that felt performative, not supportive. The product design had optimized for habit-building, not for the messy reality of mental health moments.

Health Tech Retention Accessibility
My Role
Design Lead — research, systems, accessibility audit

Partnered with 2 clinical psychologists to map emotional states to product entry points. Introduced an "ambient check-in" model — a low-effort sensing layer that routes users to different experiences based on their current state (not their scheduled habit). Rebuilt the design system from scratch with WCAG 2.1 AA compliance and redesigned typography for readability under cognitive load.

Trauma-Informed WCAG 2.1 Design Systems
Impact
+62% Week-4 retention (from 18% → 29%)
−44% App abandonment during distress sessions
App Store rating jump (2.9 → 4.6 stars)

How I
work

Good design isn't a handoff — it's an argument you build with evidence, then keep testing until the evidence agrees. These four phases are how I structure every engagement, from 2-week sprints to 6-month overhauls.

Discover & Frame
User interviews, contextual inquiry, JTBD mapping. I'm looking for the real problem — which is usually not the one on the brief.
Diverge & Explore
Rapid concept generation — 8-up sketches, competitive teardowns, early lo-fi flows. Volume is a feature at this stage; judgment comes later.
Prototype & Test
Interactive prototypes tested with real users — minimum 5 sessions per round. Synthesize patterns, kill darlings, and converge on the version that actually works.
Ship & Measure
Specs, annotations, and a design QA pass at launch. Then I watch the metrics — conversion, retention, task success — and push for a follow-up sprint when the data reveals friction.
Craft & tools

What I
do
well

Six years of deliberate practice across research, interaction design, visual craft, and systems work. Comfortable owning a product from insight to launch.

Research & Strategy
User Interviews
JTBD / Journey Mapping
Usability Testing
Interaction & Visual Design
Figma (advanced)
Interaction Design
Design Systems
Engineering Adjacency
HTML / CSS
React component handoff
Accessibility (WCAG 2.1)
Let's work together

Got a hard
problem?
Let's talk.

I'm currently exploring senior IC and staff design roles in health tech, fintech, and B2B SaaS. Open to contract work for design sprints and 0→1 projects.